18 research outputs found

    A Game Theoretic Approach To Learning Shape Categories and Contextual Similarities

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    Abstract. The search of a model for representing and evaluating the similarities between shapes in a perceptually coherent way is still an open issue. One reason for this is that our perception of similarities is strongly influenced by the underlying category structure. In this paper we aim at jointly learning the categories from examples and the similar-ity measures related to them. There is a chicken and egg dilemma here: class knowledge is required to determine perceived similarities, while the similarities are needed to extract class knowledge in an unsuper-vised way. The problem is addressed through a game theoretic approach which allows us to compute 2D shape categories based on a skeletal rep-resentation. The approach provides us with both the cluster information needed to extract the categories, and the relevance information needed to compute the category model and, thus, the similarities. Experiments on a database of 1000 shapes showed that the approach outperform other clustering approaches that do not make use of the underlying contextual information and provides similarities comparable with a state-of-the-art label-propagation approach which, however, cannot extract categories.

    Disambiguating Multi–Modal Scene Representations Using Perceptual Grouping Constraints

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    In its early stages, the visual system suffers from a lot of ambiguity and noise that severely limits the performance of early vision algorithms. This article presents feedback mechanisms between early visual processes, such as perceptual grouping, stereopsis and depth reconstruction, that allow the system to reduce this ambiguity and improve early representation of visual information. In the first part, the article proposes a local perceptual grouping algorithm that — in addition to commonly used geometric information — makes use of a novel multi–modal measure between local edge/line features. The grouping information is then used to: 1) disambiguate stereopsis by enforcing that stereo matches preserve groups; and 2) correct the reconstruction error due to the image pixel sampling using a linear interpolation over the groups. The integration of mutual feedback between early vision processes is shown to reduce considerably ambiguity and noise without the need for global constraints

    Dissimilarity between two skeletal trees in a context

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    Skeletal trees are commonly used in order to express geometric properties of the shape. Accordingly, tree-edit distance is used to compute a dissimilarity between two given shapes. We present a new tree-edit based shape matching method which uses a recent coarse skeleton representation. The coarse skeleton representation allows us to represent both shapes and shape categories in the form of depth-1 trees. Consequently, we can easily integrate the influence of the categories into shape dissimilarity measurements. The new dissimilarity measure gives a better within group versus between group separation, and it mimics the asymmetric nature of human similarity judgements
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